3D animation services built around character and story.
Magic Motion Studio is a 3D animation company producing character work, kids and family content, commercials and 3D explainer video. Modelled, rigged, lit and rendered in-house, with full commercial rights and source files included.
3D animation we produced in-house.
Every frame below was modelled, rigged, lit and rendered by our own team. No stock assets, no outsourced sequences.
SYYX
Rigged human characters moving through a sci-fi interior. Blocking, camera work and performance animation for a narrative sequence.
3D character animationKids Cartoon
Stylised animal character in a sculpted ice cave environment. Readable silhouette and exaggerated performance built for a young audience.
Kids and family 3DForest Sequence
Character animation through a dense natural environment. Foliage scattering, depth of field and atmospheric lighting carry the shot.
Environment and characterKids Series Sequence
Episodic children's 3D animation. Rigs and environments built for reuse so later episodes cost a fraction of the first.
Series productionSix kinds of 3D animation, one studio.
As a 3D animation company we cover the formats our team produces regularly and can show you work for. We do not list capabilities we cannot evidence.
3D character animation
Design, modelling, rigging, skinning and performance. Characters that hold weight, carry expression and sell a line of dialogue. This is the centre of our 3D animation work.
Kids and family 3D
Children's 3D animation is its own discipline. Silhouettes have to read instantly, performance runs broader, and colour does structural work. Several pieces on our reel were built to those rules.
3D commercials and ads
Short-form 3D animation for paid media and brand campaigns. Product hero shots, brand characters and a clean close on the call to action.
Episodic and series work
Rigs, environments and shaders built once and reused. Later episodes built on that model cost far less than the first.
3D explainer video
When a product's physical form is the argument, a 3D explainer video shows it rotating, opening and working. Pairs naturally with our explainer video production work.
CGI for mixed media
CGI animation composited into filmed footage, or 3D elements layered into 2D sequences. Useful when a live shoot needs something that cannot be filmed.
3D Animation
Concept to final render, handled in-house: scripting, design, animation, lighting and rendering.
- Character and creature animation
- Product visualisation
- Kids cartoon and broadcast animation
- VFX integration and compositing
3D Rigging
A movable skeleton and control system for every character, so animation carries real weight and presence.
- Full character skeletal rigging
- Facial rigs with blend shapes
- Biped and quadruped rigs
- Mechanical and prop rigging
3D Modeling
Human figures, animals, products and environments, built to your visual spec from stylised to photoreal.
- Characters, bipeds and quadrupeds
- Mechanical and product models
- Environment and set design
- Texturing, shading and UV mapping
Studio expertise. Indie speed.
The discipline of a large-studio pipeline on every project, with the responsiveness and accountability of a focused, dedicated team.
Dedicated technical director
Every project gets a Technical Director and Project Manager overseeing the team from script through final render.
On time, every time
Timelines are written into the contract and treated as commitments, not estimates.
End-to-end in-house
Modelling, rigging, animation, lighting, rendering and compositing all happen internally. Nothing is handed to a subcontractor.
Full file ownership
Rendered files plus models, rigs and scene files transfer to you on final payment. No licensing fees, ever.
We review at every stage of production and will not finalise the video until every detail meets your approval.
3D character animation that performs, not just moves.
Most 3D animation that falls flat fails at the same point. The model is clean, the lighting is competent, and the character still moves like a mannequin on rails. The difference is in weight, anticipation and the small overlapping motions that happen a few frames after the main action.
That is what our 3D character animation work focuses on. The SYYX sequence on our reel is rigged human characters moving through an interior, where believability depends on how the body carries itself. The kids and family pieces are the opposite problem: stylised animals where the performance has to run broader and read in a fraction of a second.
Both come from the same in-house team that produces our 2D animation and anime animation. Character craft transfers across formats. The software changes, the principles do not.
Already have a character? We can rig and animate your existing model, which removes the modelling stage. We review the mesh first, because models built for still renders often need rework before they deform cleanly.
3D explainer video for products you need to show, not describe.
Most explainer video should be 2D. It is faster, cheaper and stylistically broader. But when the physical form of a product carries the message, a 3D explainer video does something flat illustration cannot.
A 3D explainer video lets a camera move around an object, cut inside it, and show a mechanism working. For hardware, packaging, devices and anything with moving parts, that is the difference between a viewer understanding the product and merely being told about it.
Done well, the product is the hero, a brand character gives it personality, and the camera does work that a 2D version would have to explain in words.
If your product is software or a service, we will almost always steer you to 2D explainer video production instead, because 3D adds cost without adding clarity.
Should your project be 2D or 3D?
We produce both, so we have no reason to push you toward the more expensive one. Here is how the two formats differ, and when 3D animation earns its cost.
The short version: if you are explaining a concept, start with 2D animation. If the thing you are selling has physical form, or you plan a library of content around recurring characters, 3D animation pays for itself over time.
The complete 3D pipeline, stage by stage.
3D animation is not one job, it is eight. Knowing where your project sits in the pipeline is also how you understand a quote, because cost concentrates in modelling, rigging and rendering rather than in the animation itself.
Audience, message and the one action the animation has to drive. Script and style direction approved before any asset is built.
Scene-by-scene boards covering camera angles, character positions and pacing. You approve before 3D work begins.
Turnaround sheets and style frames for characters, props and sets, matched to your visual brief.
Characters, props and environments built in Blender, Maya, Cinema 4D or 3ds Max, with topology made for deformation.
Surfaces authored in Substance Painter and tested under final lighting, so materials hold up in the render.
Skeletal and facial rigs stress-tested, then blocking and a full performance pass with weight, inertia and follow-through.
Lighting designed per shot, rendered through Cycles, Eevee, Redshift or Octane depending on the look and schedule.
Passes assembled and graded in After Effects, sound design and mix, then delivery in every format you need.
The 3D animation stack we actually run.
Grouped by what each tool does in the pipeline rather than a wall of logos. Every one is used by the in-house team on real projects.
What drives the cost of 3D animation.
3D animation is priced on complexity, not runtime. A thirty-second piece with four rigged characters costs considerably more than ninety seconds of one character on a simple set. These are the variables that move a quote.
Because those variables swing so widely, we quote every 3D project individually and send it within 24 hours of your brief. For a sense of published pricing, compare our explainer video pricing.
Get a 3D Quote3D animation FAQs.
Still unsure? Send us the brief and we will answer with a real quote within 24 hours.
Ask us directlyHave a cool project? Let's build it in 3D.
Send us the concept, the character count and where the finished piece is going. You will get a real quote rather than a range, within 24 hours.
